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Game-theoretic wireless CSMA MAC protocols: Measurements from an indoor testbed

机译:游戏理论的无线CSMA MAC协议:从室内测试台进行的测量

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Game-theory based carrier sense multiple access (CSMA) protocols for wireless networks have recently emerged as a competitive alternative to classical CSMA based medium access control designs. The advantage of game-theory based approaches lies in the scope of precise mathematical analysis and hence predictable performance compared to approaches based on ad-hoc arguments and heuristics. In this poster, we take up a game-theory based design of wireless contention based medium access control (MAC) and implement it in an indoor IEEE 802.11 wireless testbed with 22 programmable wireless nodes. Our measurements show a remarkably good performance of the design (at the unique Nash equilibrium) in terms of aggregate throughput and short-term fairness vis-a-vis the standard DCF algorithm. To the best of our knowledge, this is the first detailed study of game theory-inspired MAC protocols in a wireless network testbed.
机译:用于无线网络的基于博弈论的载波侦听多路访问(CSMA)协议最近已成为基于经典CSMA的媒体访问控制设计的一种竞争替代方案。与基于即席论证和启发式方法相比,基于博弈论方法的优势在于精确的数学分析和可预测的性能范围。在此海报中,我们采用基于游戏理论的基于无线竞争的媒体访问控制(MAC)的设计,并将其在具有22个可编程无线节点的室内IEEE 802.11无线测试平台中实现。我们的测量结果表明,相对于标准DCF算法,在总吞吐量和短期公平性方面,设计具有出色的性能(在唯一的Nash平衡下)。据我们所知,这是在无线网络测试平台上首次进行基于博弈论的MAC协议的详细研究。

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