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Robust contourlet-based watermarking for depth-image-based rendering 3D images

机译:鲁棒的基于轮廓波的水印技术,用于基于深度图像的渲染3D图像

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In this paper, we propose a new blind watermarking scheme for depth-image-based rendering (DIBR) 3D images. The center view and the depth map are available at the content provider side. After applying contourlet transform (CT) to the center view, we embed the watermark into the selected contourlet subbands of the center view by quantization on certain contourlet coefficients. The virtual left and right views are generated from the watermarked center view and the associated depth map using DIBR technique at the receiver side. The statistical differences between quantized and unquantized contourlet coefficients are used for watermark extraction. The watermark can be detected with a low bit error rate (BER) from the center view, the left and right views even when each view is distorted and distributed separately. The simulation results demonstrate that our scheme keeps good perceptual quality of the watermarked images under both objective and subjective image quality estimations. Moreover, compared with other related methods, the proposed scheme has better performance in terms of robustness against image compression, noise addition and geometric attacks such as rotation, scaling and cropping.
机译:在本文中,我们针对基于深度图像的渲染(DIBR)3D图像提出了一种新的盲水印方案。中心视图和深度图可在内容提供商端获得。将轮廓波变换(CT)应用于中心视图后,我们通过对某些轮廓波系数进行量化,将水印嵌入到中心视图的选定轮廓波子带中。虚拟左视图和右视图是使用接收方的DIBR技术从带水印的中心视图和关联的深度图生成的。量化和未量化的contourlet系数之间的统计差异用于水印提取。即使在每个视图分别失真和分布的情况下,也可以从中心视图,左视图和右视图以低误码率(BER)来检测水印。仿真结果表明,在客观和主观图像质量估计的情况下,我们的方案都能保持水印图像的良好感知质量。此外,与其他相关方法相比,该方案在针对图像压缩,噪声添加和几何攻击(如旋转,缩放和裁剪)的鲁棒性方面具有更好的性能。

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