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The Willful Marionette: Modeling Social Cognition Using Gesture-Gesture Interaction Dialogue

机译:故意木偶:使用手势-手势互动对话建立社会认知模型

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In this paper we describe a cognitive model for provoking gestural dialogue with humans, embodied in an interactive marionette. The cognitive model is a framework for the design and implementation of a gesture to gesture interaction. The marionette perceives gestures of humans using a Microsoft Kinect, reasons about perceived gestures to determine a response, and then performs the selected response gesture. This simple cognitive model: perceive-reason-perform, operates in a social context where humans interact with the marionette. The marionette was built as a 3D replica of a human body. The marionette's responses were designed using interaction design techniques such as body storming, gesture elicitation, and the "Wizard of Oz" method to provoke an emotional response from humans. Several user studies were conducted during and after the design process to guide the design goal of achieving an engaging and provocative interaction. These studies showed that participants were encouraged to engage in a gesture-based dialogue with the marionette, and that they perceived the system to possess a kind of intelligence.
机译:在本文中,我们描述了一种在互动式木偶中体现的与人类进行手势对话的认知模型。认知模型是用于设计和实现手势到手势交互的框架。牵线木偶使用Microsoft Kinect感知人的手势,有关感知手势的原因以确定响应,然后执行选定的响应手势。这个简单的认知模型:感知-原因-表现,在人类与木偶互动的社会环境中进行。木偶被构建为人体的3D复制品。牵线木偶的反应是使用交互设计技术设计的,例如,身体冲撞,手势诱导和“绿野仙踪”方法,以激发人类的情感反应。在设计过程中和之后进行了一些用户研究,以指导实现吸引人和挑衅性互动的设计目标。这些研究表明,鼓励参与者与木偶进行基于手势的对话,并且他们认为系统具有某种智能。

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