首页> 外文会议>IEEE Global Communications Conference >A Hierarchical Game Approach for Visible Light Communication and D2D Heterogeneous Network
【24h】

A Hierarchical Game Approach for Visible Light Communication and D2D Heterogeneous Network

机译:可见光通信和D2D异构网络的分层博弈方法

获取原文

摘要

The visible light communication (VLC) technology is able to provide indoor users with high quality of service and low cost. However, the performance of the VLC is limited in shaded or strong sun- light areas. In this paper, we combine the VLC network with Device-to-Device (D2D) technology. We consider that some mobile users accessible to the VLC network is able to relay the transmitted data to the nearby mobile users. We suppose all the mobile users as relays (MUaRs), cellular service provider (CSP) and VLC service provider (VLCSP) are autonomous individuals, and propose a hierarchical game to analyze the optimal strategies for each of them. In the game, the VLCSP determines the data transmission route and data packet size first. Based on the behaviors of the VLCSP, the CSP determines the prices of wireless licensed spectrum. According to the behaviors of the VLCSP, the CSP and the MUaRs in the neighborhood, all MUaRs determines their transmission data rates for optimal utility. Therefore, there is a graphical game among all MUaRs. When all MUaRs consider the corresponding reactions of other MUaRs in the neighborhood and achieve Nash Equilibrium, the Stackelberg Equilibriums can be achieved in the Stackelberg games between the VLCSP and the CSP, between the CSP and all MUaRs and between the VLCSP and all MUaRs. Simulation results show the correctness of the analysis and the VLC network with multi-hop D2D relay is able to bring high profits for the CSP.
机译:可见光通信(VLC)技术能够为室内用户提供高质量的服务和低成本。但是,VLC的性能在阴影或强阳光区域受到限制。在本文中,我们将VLC网络与设备到设备(D2D)技术结合在一起。我们认为,VLC网络可访问的一些移动用户能够将传输的数据中继到附近的移动用户。我们假设所有移动用户(如中继器(MUaR),蜂窝服务提供商(CSP)和VLC服务提供商(VLCSP))都是自治的个体,并提出了一个层次化的游戏来分析每个用户的最佳策略。在游戏中,VLCSP首先确定数据传输路线和数据包大小。根据VLCSP的行为,CSP确定无线许可频谱的价格。根据附近的VLCSP,CSP和MUaR的行为,所有MUaR都会确定其传输数据速率,以实现最佳效用。因此,所有MUaR之间都有一个图形游戏。当所有MUaR考虑邻域中其他MUaR的相应反应并达到纳什均衡时,可以在VLCSP与CSP之间,CSP与所有MUaR之间以及VLCSP与所有MUaR之间的Stackelberg游戏中实现Stackelberg平衡。仿真结果表明了分析的正确性,采用多跳D2D中继的VLC网络可以为CSP带来高额利润。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号