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Facilitating Monkey Test by Detecting Operable Regions in Rendered GUI of Mobile Game Apps

机译:通过在移动游戏应用程序的渲染GUI中检测可操作区域来促进猴子测试

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Graphical User Interface (GUI) is a component of many software applications. Many mobile game applications in particular have to provide excellent user experiences using graphical engines to render GUI screens. On a rendered GUI screen such as a treasury map, no GUI widget is embodied in it and the operable GUI regions, each of which is a region that triggers actions when certain events acting on these regions, may only be implicitly determinable. Traditional testing tools like monkey test do not effectively generate effective event sequences over such operable GUI regions. Our insight is that operable regions in a rendered GUI screen of many mobile game applications are given with visible hints to catch user attentions. In this paper, we propose Smart Monkey, which uses the fundamental features of a screen, including color, intensity, and texture, as visual signals to detect operable GUI region candidates, and iteratively identifies and confirms the real operable GUI regions by launching GUI events to the region. We have implemented Smart Monkey as a testing tool for Android apps and conducted case studies on real-world applications to compare it with a peer technique. The empirical results show that it effective in identifying such operable regions and thus able to generate functional event sequences more efficiently.
机译:图形用户界面(GUI)是许多软件应用程序的组件。特别是许多移动游戏应用程序必须使用图形引擎渲染GUI屏幕来提供出色的用户体验。在诸如国库地图之类的呈现的GUI屏幕上,没有GUI控件被嵌入其中,可操作的GUI区域只能隐式确定,每个区域都是在某些事件作用于这些区域时触发动作的区域。诸如猴子测试之类的传统测试工具无法在此类可操作的GUI区域上有效地生成有效的事件序列。我们的见解是,在许多移动游戏应用程序的渲染GUI屏幕中的可操作区域均带有可见提示,以引起用户的注意。在本文中,我们提出了Smart Monkey,它使用屏幕的基本特征(包括颜色,强度和纹理)作为视觉信号来检测可操作的GUI区域候选对象,并通过启动GUI事件来迭代地标识和确认实际的可操作的GUI区域。到该地区。我们已将Smart Monkey用作Android应用程序的测试工具,并在实际应用程序中进行了案例研究,以将其与对等技术进行比较。实验结果表明,它可以有效地识别此类可操作区域,从而能够更有效地生成功能事件序列。

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