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Block Motion Estimation and Potential Games

机译:块运动估计和潜在游戏

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摘要

In this paper, the problem of inter-prediction block motion estimation (ME) is cast in a game theoretic framework. We model the optimization problem of ME using a network of players in a game theoretic approach. First, a global objective function that captures the notion of consensus is established. Next, it is shown that local objective functions can be assigned to a network of players, so that the resulting game is proven to be a potential game. This game can then be solved in a distributed manner where each player optimizes its own utility function. Consensus strategies can be employed to allow all the players to reach the common minimizer of the global objective function. The resulting scheme is an accurate and highly parallel ME algorithm that decreases the computational burden of the full-search scheme while preserving the quality of the produced motion information.
机译:在本文中,帧间预测块运动估计(ME)问题是在博弈论框架中提出的。我们以博弈论的方法,使用玩家网络对ME的优化问题进行建模。首先,建立了捕获共识概念的全局目标函数。接下来,示出了可以将局部目标函数分配给玩家网络,从而证明所产生的游戏是潜在的游戏。然后可以以分布式方式解决该游戏,其中每个玩家都可以优化其自己的效用功能。可以采用共识策略来使所有参与者都达到全局目标函数的最小化要求。生成的方案是一种精确且高度并行的ME算法,该算法可在保持所生成运动信息质量的同时,降低全搜索方案的计算负担。

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