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Photorealistic 3D Omni-Directional Stereo Simulator

机译:逼真的3D全向立体声模拟器

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While a lot of areas in VR have made significant advances, visual rendering in VR is often not quite keeping up with the state of the art. There are many reasons for this, but one way to alleviate some of the issues is by using ray tracing instead of rasterization for image generation. Contrary to popular belief, ray tracing is a realistic, competitive technology nowadays. This paper looks at the pros and cons of using ray tracing and demonstrates the feasibility of employing it using the example of a helicopter flight simulator image generator.
机译:尽管VR的许多领域都取得了长足的进步,但VR的视觉渲染通常并不能跟上最新的发展水平。造成这种情况的原因很多,但是减轻某些问题的一种方法是使用光线跟踪而不是光栅化来生成图像。与普遍的看法相反,光线追踪是当今一种现实的,具有竞争力的技术。本文探讨了使用射线追踪的利弊,并以直升机飞行模拟器图像生成器为例,演示了使用它的可行性。

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