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Balanced civilization map generation based on Open Data

机译:基于开放数据的平衡文明地图生成

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This work investigates how to incorporate real-world data into game content so that the content is playable and enjoyable while not misrepresenting the data. We propose a method for generating balanced Civilization maps based on Open Data, describing how to acquire, transform and integrate information from different sources into a single content. Furthermore, we evolve players' initial positions in order to obtain balanced maps, while trying to minimize information accuracy loss. In addition, this paper describes a tool to assist users in this process. Maps generated using these method and tool are playable and balanced yet faithful to the original sources.
机译:这项工作研究了如何将现实世界的数据合并到游戏内容中,以使内容可玩且令人愉悦,同时又不会错误呈现数据。我们提出了一种基于开放数据生成平衡文明地图的方法,该方法描述了如何从不同来源获取,转换和集成信息到单个内容中。此外,我们在尝试将玩家的初始位置发展起来以获得平衡的地图,同时力求最大程度地降低信息准确性的损失。此外,本文还介绍了一种在此过程中协助用户的工具。使用这些方法和工具生成的地图可播放且平衡,但忠实于原始来源。

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