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Designing Cross-Age Interaction Toys for Older Adults and Children

机译:设计适合老年人和儿童的跨年龄互动玩具

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This paper describes the process of using a co-participatory design method to produce a toy prototype for children and adults. Based on suggestions from both groups, co-participatory design activities were organized around a single guiding principle: to construct an interesting and creative toy to help both generations interact with each other. Our findings support the usefulness and necessity of this design method and illustrate how designers could implement them in future work. Two industrial designers, six older adults (three male and three female, aged 65-75), and six children (3 male and 3 female, aged 6-10) were involved in the co-participatory design process, which was conducted via daily dialogue, scenario creation, and semi-structured interviews. This research described a co-participatory design process that included designers, children, and older adults. Data gathered from the process revealed that children had creative design ideas that considerably improved the interactive toy. This enabled the designer team to achieve a better empathic understanding of older and younger users, and to work on a project that was grounded in the interests of both target groups.
机译:本文介绍了使用参与设计方法生产儿童和成人玩具原型的过程。根据两个小组的建议,共同参与的设计活动围绕一个指导原则进行组织:构造一个有趣且富有创造力的玩具,以帮助两代人相互交流。我们的发现支持这种设计方法的有用性和必要性,并说明了设计师如何在未来的工作中实现它们。参与设计过程包括两名工业设计师,六名老年人(三名男性和三名女性,年龄在65-75岁)和六个孩子(三名男性和三名女性,年龄在6-10岁之间),该参与性设计过程通过每天进行对话,场景创建和半结构化访谈。这项研究描述了一个包括设计师,儿童和老年人在内的共同参与的设计过程。从该过程中收集的数据表明,孩子们具有创造性的设计思想,极大地改善了互动玩具。这使设计人员团队可以更好地理解老年用户和年轻用户,并可以基于两个目标群体的利益开展项目。

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