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Global, Dense Multiscale Reconstruction for a Billion Points

机译:全球十亿个密集多尺度重建

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We present a variational approach for surface reconstruction from a set of oriented points with scale information. We focus particularly on scenarios with non-uniform point densities due to images taken from different distances. In contrast to previous methods, we integrate the scale information in the objective and globally optimize the signed distance function of the surface on a balanced octree grid. We use a finite element discretization on the dual structure of the octree minimizing the number of variables. The tetrahedral mesh is generated efficiently from the dual structure, and also memory efficiency is optimized, such that robust data terms can be used even on very large scenes. The surface normals are explicitly optimized and used for surface extraction to improve the reconstruction at edges and corners.
机译:我们提出了从带有尺度信息的一组定向点进行表面重构的变型方法。由于从不同距离拍摄的图像,我们特别关注点密度不均匀的场景。与以前的方法相比,我们在目标中集成了比例信息,并在平衡的八叉树网格上全局优化了曲面的正负距离函数。我们在八叉树的二元结构上使用有限元离散化,以最小化变量的数量。从二元结构高效生成四面体网格,并优化了存储效率,因此即使在非常大的场景中也可以使用可靠的数据项。表面法线已明确优化,可用于表面提取,以改善边缘和拐角处的重建。

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