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An Interactive Augmented Reality Chess Game Using Bare-Hand Pinch Gestures

机译:使用裸手捏手势的交互式增强现实国际象棋游戏

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In order to produce realistic simulations and enhance immersion in augmented reality systems, solutions must not only present a realistic visual rendering of virtual objects, but also allow natural hand interactions. Most approaches capable of understanding user interaction with virtual content can often be restrictive or computationally expensive. To cope with these problems, we demonstrate a method which employs user's thumb and forefinger to interact with the virtual content in a natural way, utilizing a single RGB-D camera. Based on this method, we develop and realise an augmented reality chess game, focused on providing an immersive experience to users, so that they are able to manipulate virtual chess pieces seamlessly over a board of markers and play against a chess engine.
机译:为了产生逼真的模拟并增强在增强现实系统中的沉浸感,解决方案不仅必须呈现虚拟对象的逼真的视觉效果,而且还必须允许自然的手部交互。能够理解用户与虚拟内容交互的大多数方法通常是限制性的或计算昂贵的。为了解决这些问题,我们演示了一种方法,该方法利用用户的拇指和食指,利用单个RGB-D摄像机以自然的方式与虚拟内容进行交互。基于此方法,我们开发并实现了增强现实国际象棋游戏,致力于为用户提供身临其境的体验,从而使他们能够在标记板上无缝操作虚拟国际象棋棋子并与国际象棋引擎进行对抗。

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