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Bi-Directional Imagined Hand Movement Classification Using Low Cost EEG-Based BCI

机译:基于低成本脑电图的BCI双向想象手部运动分类

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The notion of developing thought controlled devices (games, robots, cars etc.) is becoming increasingly popular with the introduction of low cost commercial headsets that record neuroelectric activity and the extensive research in the area of Brain Computer Interfaces (BCIs). In this paper, we study the feasibility of using a commercial low cost EEG amplifier which has only limited number of electrodes, to develop a motor control BCI system. The objective is to extract brain activity responsible for direction specific imagined and executed motor activity, which can be used to identify the motor task performed by the user using the simultaneously recorded EEG. An experiment is conducted to engage the user in bi-directional horizontal movement execution and imagination of the dominant hand. The analysis includes investigation of the time-frequency bins of the recorded EEG that provides maximum discrimination of directional movement. Further, the features are extracted using Filter Bank Common Spatial Pattern (FBCSP), followed by Fisher Linear Discriminant (FLD) for classification. The classification performance at various time instants of each trial are considered, and a control strategy was introduced at the classifier output to enhance performance. The performance in terms of average classification accuracy over five subjects is obtained as 81.3 % (movement execution) and 82.4 % (movement imagination). The results indicate the applicability of this EEG-BCI system to provide directional motor control to an interfaced device such as a robotic arm or a game element.
机译:随着引入可记录神经电活动的低成本商用耳机的推出以及脑计算机接口(BCI)领域的广泛研究,开发思想控制设备(游戏,机器人,汽车等)的概念变得越来越流行。在本文中,我们研究了使用仅具有有限数量电极的商用低成本EEG放大器开发电机控制BCI系统的可行性。目的是提取负责特定方向的想象的和执行的运动活动的脑部活动,该活动可用于识别用户使用同时记录的脑电图执行的运动任务。进行了一项实验,以使用户参与双向水平运动的执行和优势手的想象力。该分析包括调查记录的EEG的时频点,从而最大程度地区分方向运动。此外,特征是使用滤波器组公共空间模式(FBCSP)提取的,然后是Fisher线性判别式(FLD)进行分类的。考虑了每个试验在不同时刻的分类性能,并在分类器输出处引入了控制策略以增强性能。在五个主题上的平均分类准确率方面的表现分别为81.3%(运动执行)和82.4%(运动想象力)。结果表明该EEG-BCI系统适用于向接口设备(例如机械手或游戏元素)提供定向电机控制。

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