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Playing Mega Man II with Neuroevolution

机译:用神经发展演奏大型人II

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The problem of developing Game-Playing Agents provides a controlled environment with varying levels of difficulty in order to test different Artificial Intelligence algorithms. A recently proposed framework for testing such algorithms is called EvoMan and was created based on a classic and challenging game called MegaMan II. In this framework, the agent must defeat a number of different enemies equipped with a diverse set of weapons with different behaviors. This paper follows up the Evoman: Game-playing Competition hosted at the World Conference on Computational Intelligence in 2020 with the objective of finding a general strategy capable of defeating all of the bosses training only on a subset of those. Our approach is composed of manually crafted inputs based on the available sensors fed into a Neuroevolution algorithm composed of a Genetic Algorithm evolving the weights of a Multilayer Perceptron. Our results obtained the first place on the competition and was capable of defeating the entire set of enemies.
机译:开发游戏玩家的问题提供了一种受控环境,难度不同,以测试不同的人工智能算法。最近提出的测试算法的框架被称为Evoman,并根据称为Megaman II的经典和具有挑战性的游戏创建。在本框架中,代理商必须击败一些配备不同行为的不同武器的不同敌人。本文跟进了evoman:2020年在2020年计算智能世界会议上举办的游戏比赛,目的是找到一个能够在那些队伍上击败所有老板训练的一般战略。我们的方法是基于进料到由演化多层Perceptron的权重的遗传算法组成的神经发展算法的可用传感器的手动制作输入组成。我们的结果获得了比赛的第一名,能够击败整套敌人。

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