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Beyond playing to win: Diversifying heuristics for GVGAI

机译:除了赢得胜利之外:GVGAI的多样化启发式

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General Video Game Playing (GVGP) algorithms are usually focused on winning and maximizing score but combining different objectives could turn out to be a solution that has not been deeply investigated yet. This paper presents the results obtained when five GVGP agents play a set of games using heuristics with different objectives: maximizing winning, maximizing exploration, maximizing the discovery of the different elements presented in the game (and interactions with them) and maximizing the acquisition of knowledge in order to accurately estimate the outcome of each possible interaction. The results show that the performance of the agents changes depending on the heuristic used. So making use of several agents with different goals (and their pertinent heuristics) could be a feasible approach to follow in GVGP, allowing different behaviors in response to the diverse situations presented in the games.
机译:一般视频游戏播放(GVGP)算法通常专注于获胜和最大化分数,但结合不同的目标可能会成为尚未深入调查的解决方案。本文提出了五个GVGP代理使用具有不同目标的启发式游戏时获得的结果:最大化胜率,最大化探索,最大化在游戏中呈现的不同元素的发现(以及与他们的互动)并最大限度地提高知识的获取为了准确估计每个可能的相互作用的结果。结果表明,代理的性能根据使用的启发式而变化。因此,利用具有不同目标的多个代理(及其相关的启发式)可能是在GVGP中遵循的可行方法,允许不同的行为响应于游戏中提供的各种情况。

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