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I'm There! The influence of virtual reality and mixed reality environments combined with two different navigation methods on presence

机译:我在那里!虚拟现实和混合现实环境以及两种不同的导航方法对存在的影响

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For various VR/MR/AR applications, such as virtual usability studies, it is very important that the participants have the feeling that they are really in the environment. This feeling of “being” in a mediated environment is described as presence. Two important factors that influence presence are the level of immersion and the navigation method. We developed two navigation methods to simulate natural walking using a Wii Balance Board and a Kinect Sensor. In this preliminary study we examined the effects of these navigation methods and the level of immersion on the participants' perceived presence in a 2×2 factorial between-subjects study with 32 participants in two different VEs (Powerwall and Mixed-Reality-See-Through-Glasses). The results indicate that reported presence is higher for the Kinect navigation and Powerwall for some facets of presence.
机译:对于各种VR / MR / AR应用程序(例如虚拟可用性研究),让参与者感到自己确实在环境中是非常重要的。在中介环境中的这种“存在”感觉被描述为存在。影响存在的两个重要因素是沉浸程度和导航方法。我们开发了两种导航方法来使用Wii平衡板和Kinect传感器模拟自然行走。在这项初步研究中,我们对32位参与者在两个不同VE(Powerwall和Mixed-Reality-See-Through)中进行了2×2阶乘间研究,研究了这些导航方法和沉浸程度对参与者感知存在的影响。 -眼镜)。结果表明,对于某些存在状态,Kinect导航和Powerwall的报告存在率更高。

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