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Augmented Reality in Design Thinking about Hybrid Forms of Virtual and Physical Space in Design

机译:设计中的虚拟现实和物理空间混合形式的增强现实思考

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This paper investigates how the technology of augmented reality and mixed media will shape and affect future design strategies. Although the technology was developed back in the 1990s, its dissemination has been slow. Particularly in the field of design practice, as well as in design research, new media technologies offer an interesting alternative for producing, visualizing, and embodying (data-enhanced) spaces. For scenography in terms of an integrated space-related design discipline, (focusing on spatial access to topics including perception and analysis of spaces) the use of interactive spaces provides a new variety of possibilities in organizing and solving problems by applying a spatial perspective. Therefore it is important, not to leave the emerging media spaces exclusively to the rapidly changing information-age technologies. This contribution aims at making designers aware of the technical possibilities and fosters their participation in its development and application.
机译:本文研究了增强现实和混合媒体技术将如何塑造和影响未来的设计策略。尽管该技术是在1990年代开发的,但其传播速度一直很慢。特别是在设计实践领域以及设计研究中,新媒体技术为生成,可视化和体现(数据增强的)空间提供了一种有趣的替代方法。对于以集成的空间相关设计学科为重点的场景学(专注于对主题的空间访问,包括对空间的感知和分析),交互式空间的使用为通过应用空间视角组织和解决问题提供了新的可能性。因此,重要的是不要将新兴媒体空间留给快速变化的信息时代技术。该贡献旨在使设计师意识到技术可能性,并促进他们参与其开发和应用。

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