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FULLY RESOLVED SIMULATION OF PARTICULATE FLOW USING A SHARP INTERFACE DIRECT FORCING IMMERSED BOUNDARY METHOD

机译:完全解析的颗粒流直接应用沉浸边界法

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In this paper, the sharp interface, direct forcing immersed boundary method developed by Yang and Stern (A simple and efficient direct forcing immersed boundary framework for fluid-structure interactions, J. Comput. Phys. 231 (2012) 5029-5061) is applied to the fully resolved simulation of paniculate flow. This method uses a discrete forcing approach and maintains a sharp profile of the fluid/solid interface. Also, it employs a strong coupling scheme for fluid-structure interaction through a predictor-corrector algorithm. The fluid flow solver is not included in the predictor-corrector iterative loop thanks to the direct forcing idea, which makes the overall algorithm highly efficient and very attractive for the fully resolved simulation of particulate flow with numerous solid particles. Several cases including sedimenting and buoyant particles and the interaction of two sedimenting particles showing kissing, drafting, and tumbling phenomenon are examined and compared with the reference results to demonstrate the simplicity and applicability of our method in paniculate flow simulations.
机译:在本文中,应用了由Yang和Stern(一种简单而有效的用于流体-结构相互作用的直接强迫沉入边界框架,J。Comput。Phys。231(2012)5029-5061)开发的尖锐界面直接强迫沉入边界方法。完全解决了颗粒流动的模拟问题。此方法使用离散强制方法,并保持流体/固体界面的清晰轮廓。而且,它通过预测器-校正器算法为流体-结构相互作用采用了强耦合方案。由于采用了直接强制的思想,因此流体流量求解器不包含在预测器-校正器迭代循环中,这使整个算法非常高效,并且对于具有大量固体粒子的粒子流的完全解析模拟非常有吸引力。研究了几种情况,包括沉降和浮力粒子以及两个显示出亲吻,牵伸和翻滚现象的沉降粒子的相互作用,并将其与参考结果进行比较,以证明我们的方法在颗粒流模拟中的简单性和适用性。

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