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Conceptual spaces and language games for an artificial fingertip

机译:概念空间和语言游戏,人工弹指间

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Conceptual spaces are a representational framework in which concepts are defined by a set of attributes and an associated distance metric. Concepts are thus represented as convex regions within a conceptual space, which itself is made up of several feature dimensions. In this paper we describe a possible tactile conceptual space for an artificial fingertip. We then show how this space can be used in a language game, in which a population of autonomous agents co-evolves a set of shared tactile concepts. In particular, we have analysed a variety of textures and chosen two features to represent them. Given these features, we run simulations where agents use this conceptual space together with a language model, in order to communicate about a set of textures. Using a learning process to update their concepts based on the assertions of others, these agents can coordinate their descriptions of the textures they observe.
机译:概念空间是一个表示性框架,其中概念由一组属性和关联的距离度量定义。因此,将概念表示为概念空间内的凸区域,该凸空间本身由几个特征维组成。在本文中,我们描述了人工指尖可能的触觉概念空间。然后,我们展示了如何在语言游戏中使用该空间,在该语言游戏中,一群自治代理共同演化了一组共享的触觉概念。特别是,我们分析了各种纹理并选择了两个特征来表示它们。有了这些功能,我们就可以进行仿真,其中代理将这个概念空间与语言模型一起使用,以便就一组纹理进行交流。通过使用学习过程根据其他人的主张更新其概念,这些代理可以协调其对观察到的纹理的描述。

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