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Two player EEG-based neurofeedback ball game for attention enhancement

机译:两人基于EEG的神经反馈球类游戏,可增强注意力

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Brain computer interface (BCI) based neurofeedback games have the potential to enhance the cognitive skills of healthy people as well as subjects with cognitive and memory impairment. Electroencephalogram (EEG) has been used as a common brain imaging modality as it is easy and cheap among all the other non-invasive techniques. This paper proposes an EEG driven gaming interface where the subject's attention (concentration) is used to control the game successfully. The proposed game scenario requires the player to push a ball from one end of game's graphical user interface to the other end using his attention level. Attention level of the player is quantified using the ratio of theta to beta band power in EEG signals. The experimental analysis shows that the proposed game is capable of enhancing player's attention skill as well as enhances the ability of the player to sustain attention for longer duration. This “ball game” can be effectively used in neurofeedback training for attention deficit children.
机译:基于脑计算机接口(BCI)的神经反馈游戏具有增强健康人以及患有认知和记忆障碍的受试者的认知能力的潜力。脑电图(EEG)已被用作常见的脑部成像方式,因为在所有其他非侵入性技术中它既简单又便宜。本文提出了一种由脑电图驱动的游戏界面,其中,受试者的注意力(注意力)可以成功地控制游戏。所提出的游戏场景要求玩家使用他的注意力水平将球从游戏图形用户界面的一端推到另一端。播放器的注意力水平使用EEG信号中theta与beta波段功率的比值进行量化。实验分析表明,所提出的游戏能够增强玩家的注意力技能,并且能够增强玩家长时间保持注意力的能力。这种“球类游戏”可以有效地用于注意力缺陷儿童的神经反馈训练中。

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