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A Scale, Rotation, and Affine Invariant Line Detection and Matching Algorithm for 3D Reconstruction of Infrastructure

机译:基础设施三维重建的规模,旋转和仿射不变线路检测和匹配算法

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Structure from Motion (SfM) is a well-known approach for extracting the 3D geometry of a structure from 2D images. Despite being inexpensive, simple, and automatic, it has not been widely used in the construction industry mainly due to challenges in detecting and matching visual features. In built infrastructure scenes, most areas lack distinctive points due to the prevalence of poorly-textured surfaces which obstructs the successful use of SfM. In contrast, an abundant number of straight lines are visible but cannot be fully exploited because of the low performance of existing line matching algorithms. When applied to infrastructure scenes, such algorithms produce many mismatches because of inaccurate locations of line end-points, fragmented lines, lack of geometric constraints, and lack of distinctive texture in the local neighborhood. This paper presents a novel method for tackling this problem. The key innovations of the proposed method are the joint use of local and global information in the scene, and the canonical form representation of the support region of each feature. Using the scale-space theory, lines that are stable with respect to scale variations are first extracted. A dynamic pixel support region is then assigned to each line based on the Laplacian function. Each region is described by an affine-invariant vector. Finally, the Euclidean distance between vectors and global geometric constraints in the scene are applied to determine corresponding pairs. Experimental analyses have shown performance improvement compared to the state-of-the-art algorithms.
机译:从运动(SFM)结构是用于从2D图像中提取的结构的3D几何结构的公知的方法。尽管价格低廉,操作简单,自动,它并没有被广泛地主要是由于检测和匹配视觉特征的挑战应用于建筑行业。在建基础设施的场景,大部分地区由于缺乏不佳纹理表面的盛行对妨碍成功利用SFM的区别点。相反,数量丰富的直线是可见的,但不能因为现有的线路匹配算法的低性能得到充分的发挥。当应用到基础设施的场景,这样的算法产生由于线路终点不准确的位置不匹配许多,零散的线条,缺少的几何约束,并在当地居委会缺乏鲜明的质感。本文提出了解决这一问题的新方法。该方法的关键创新是在场景中联合使用局部和全局信息,并且每个功能的支持区域的规范形式表示。使用尺度空间的理论,是稳定相对于尺度变化线被首先提取。然后,动态像素支持区域被分配给基于拉普拉斯函数的每一行。每个区域是通过仿射不变向量描述。最后,在场景矢量和全局几何约束之间的欧几里德距离被施加到确定对应对。相比状态的最先进的算法的实验分析显示的性能改善。

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