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User Experience Technique in Computer Digital Arts Production: Paper Prototyping Used as Material to Define Intentionality

机译:计算机数字艺术制作中的用户体验技术:纸质原型用作定义意图的材料

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This papers aims to describe the historical introduction of paper prototyping techniques into interface development, what they basically consist of, and how such techniques can be applied on the development of Computer Digital Arts. With some examples applied on Digital Arts graduation courses at the Federal University of Minas Gerais in Brazil, this technique has proven to help the development of the artist's intentionality, rather than blocking creativity. It helped students to focus on important concepts that needed to be transmitted by interaction, while usability made the piece friendly where it needed to be friendly. Thus, young art students have been acting in a traditional way when experimenting with materials, not only physically and visually, but also with the interactive environment that should be considered as material in Computer Digital Arts.
机译:本文旨在描述纸张原型技术在接口开发中的历史介绍,它们的基本组成以及如何将这些技术应用于计算机数字艺术的发展。通过在巴西米纳斯吉拉斯州联邦大学的数字艺术毕业课程中使用一些示例,该技术已被证明有助于艺术家的意图发展,而不是阻碍创造力。它帮助学生将注意力集中在需要通过交互传递的重要概念上,而可用性则使作品变得友善,而友善之处就在于此。因此,年轻的美术系学生不仅在物理和视觉上,而且在交互式环境中尝试材料时,都以传统方式行事,而这些环境应被视为计算机数字艺术中的材料。

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