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An Improved Edge Flag Algorithm Suitable for Hardware Implementation

机译:一种适用于硬件实现的改进的边缘标志算法

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The traditional edge marking algorithm cannot fill the elongated polygon and a polygon with local points correctly. After doing a lot of research and analysis about polygon fill algorithms, this paper presents a new improved algorithm, which is suitable for hardware implementation, to meet the need for high-quality graphic display in the embedded system. The new algorithm makes full use of the characteristic that the local point or elongated point is accessed repeatedly when it meets local points and elongated points. We can define a measurement variable named FLAG, which is used to mark the boundary point of the polygon. The flag of the present point will add one when it is accessed. This method can conveniently and simply distinguish singular points and elongated points from ordinary points. What's more, the improved algorithm solves the previously mentioned problems effectively. In the new algorithm, we only use the addition operation so it is easy to be implemented by the hardware.
机译:传统的边缘标记算法无法正确填充拉长的多边形和具有局部点的多边形。在对多边形填充算法进行了大量的研究和分析之后,本文提出了一种新的改进算法,该算法适用于硬件实现,可以满足嵌入式系统中高质量图形显示的需求。新算法充分利用了当局部点或拉长点遇到局部点和拉长点时反复访问局部点或拉长点的特征。我们可以定义一个名为FLAG的测量变量,该变量用于标记多边形的边界点。当前点的标志在访问时将加一。该方法可以方便,简单地将奇异点和细长点与普通点区分开。此外,改进的算法有效地解决了前面提到的问题。在新算法中,我们仅使用加法运算,因此很容易由硬件实现。

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