This paper looks through several educational cases applying STEAM using SMART GRID. Then it is followed by the presentation of an educational application for making up the deficiency of examined cases. The educational application is able to calculate and analyze wattage by using the QR codes, which leads to easy solution and self-initiative work for elementary school students regarding their developing stage and interests. The application will be verified its effectiveness and implented augmented reality in the next stage. It is also expected to have beneficial effect on the educational field.
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