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Virtual Art Revisited

机译:再谈虚拟艺术

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摘要

Virtual reality art at the turn of the millenium saw an explosion of creative exploration around this nascent technoloy. Though VR art has much in common with media art in general, the affordances of the technology gave rise to unique experiences, discourses, and artistic investigations. Women artists were at the forefront of the medium, shaping its aesthetic and technical development, and VR fostered a range of artistic concerns and experimentation that was largely distinct from closely related forms such as digital games. Today, a new wave of consumer technologies including 3D TV's, gestural and motion tracking interfaces, and head-mount displays as viable, low-cost gaming peripherals drives a resurgence in interest in VR for interactive art and entertainment. Designers, game developers, and artists working with these technologies are in many cases discovering them anew. This paper explores ways of reconnecting this current moment in VR with its past. Can the artistic investigations begun in previous waves of VR be continued? How do the similarities and differences in contexts, communities, technologies, and discourses affect the development of the medium?
机译:千年之交的虚拟现实艺术围绕这一新生的技术展开了创造性的探索。尽管VR艺术通常与媒体艺术有很多共同点,但这项技术的应用带来了独特的体验,话语和艺术研究。女艺人站在媒体的最前沿,塑造了媒体的美学和技术发展,VR引发了一系列艺术关注和实验,这与紧密相关的形式(例如数字游戏)大不相同。如今,包括3D电视,手势和运动跟踪界面以及作为可行的低成本游戏外设的头戴式显示器在内的新一波消费技术推动了人们对VR对互动艺术和娱乐的兴趣重新兴起。使用这些技术的设计师,游戏开发人员和艺术家在很多情况下会重新发现它们。本文探讨了将VR中的当前时刻与其过去重新连接的方法。在以前的VR浪潮中开始的艺术研究能否继续吗?语境,社区,技术和话语的异同如何影响媒介的发展?

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