rendering (computer graphics); trees (mathematics); video watermarking; wavelet transforms; 2D content; 3D content; additive noise; blind watermarking scheme; centre view; cropping; depth map; depth-image-based rendered 3D video; digital watermarking method; dual-tree complex wavelet transform; geometric attacks; lossy JPEG compression; rotation; scaling; video distortions; Continuous wavelet transforms; Decoding; Rendering (computer graphics); Robustness; Three-dimensional displays; Transform coding; Watermarking;
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