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A novel trilateral filter technique for depth map processing in 3D video coding

机译:一种用于3D视频编码中深度图处理的新型三边滤波技术

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Free viewpoint video communication is one of the most interesting schemes for an immersive 3D experience, but it requires multiple views of the same scene. In order to limit the number of transmitted views, depth representations of the scene are used for depth image-based rendering, to generate virtual views at the receiver. Nevertheless, the video-plus-depth approach presents an additional burden of data that may be attenuated by coding down-sampled depth maps. This is able to achieve significant bit rate savings, specially for higher compression ratios, at the expense of some degradation on the quality of the decoded depth maps. However, as these techniques heavily rely on the quality of the depth maps, post-processing methods, such as filtering, are used to restore its quality. In this work we propose a new depth map processing method that is able to improve the image rendering quality. Experimental results show that a better rendering quality is achieved, when compared to other commonly used filters.
机译:免费视点视频通信是沉浸式3D体验最有趣的方案之一,但它需要同一场景的多个视图。为了限制发送视图的数量,场景的深度表示用于基于深度图像的渲染,以在接收器处生成虚拟视图。尽管如此,视频加深度方法呈现了通过编码下采样深度图来衰减的额外数据。这能够实现显着的比特率储蓄,特别是更高的压缩比,以牺牲对解码深度图的质量的一些劣化。然而,由于这些技术严重依赖于深度图的质量,因此使用后处理方法,例如滤波,用于恢复其质量。在这项工作中,我们提出了一种新的深度图处理方法,可以提高图像呈现质量。实验结果表明,与其他常用过滤器相比,实现了更好的渲染质量。

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