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Fast convergence for time-varying semi-anonymous potential games

机译:时变半匿名潜在游戏的快速收敛

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摘要

Log-linear learning and its variants have received significant attention in recent literature on networked control systems. In potential games, log-linear learning guarantees that agents' behavior will converge to the potential function maximizer. The appeal of log-linear learning for distributed control stems from the fact that distributed engineering systems can often be modeled as potential games where the potential function maximizers correspond to the optimal system behavior. In this paper we seek to characterize the mixing times for log-linear learning. For a specific class of potential games, called semi-anonymous potential games, previous results have shown that a mild variant of log-linear learning guarantees convergence to the set of potential function maximizers in time that is linear in the number of players. In this paper, we show that such convergence guarantees continue to hold even in the setting where players enter and exit the game.
机译:对数线性学习及其变体在有关网络控制系统的最新文献中受到了极大的关注。在潜在游戏中,对数线性学习可确保代理的行为收敛到潜在功能最大化器。对数线性学习对分布式控制的吸引力源于以下事实:分布式工程系统通常可以建模为潜在游戏,其中潜在功能最大化器对应于最佳系统行为。在本文中,我们寻求表征对数线性学习的混合时间。对于称为半匿名潜在游戏的特定类别的潜在游戏,先前的结果表明,对数线性学习的温和变体可以保证及时收敛到一组潜在功能最大化器,而该最大化器在玩家数量上是线性的。在本文中,我们证明了即使在玩家进入和退出游戏的环境中,这种收敛性保证仍将继续存在。

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