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Feel-a-bump: Haptic feedback for foot-based angular menu selection

机译:感觉a-bump:基于脚的角度菜单选择的触觉反馈

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Although diverse foot-based applications have been explored, foot-based menu selection is underexplored given its potential for low-fatigue secondary control input. Here, we are investigating whether the effect of adding haptic modalities can achieve higher performance in a menu selection task. We study the effect of auditory or vibrotactile feedback on selection performance in radial menus consisting of three, six and nine items. We compared no feedback to one auditory and two vibrotactile clicks, one across the foot, one localized to the movement direction. All feedback modalities allowed for rapid completion of menu selections and, while audio was generally preferred and our results suggest a superiority over haptics, the latter are still helpful in increasing selection accuracy. However, we argue that the difference is such that haptics could still be used with comparable performance in noisy environments or by users with auditory disabilities. Finally, we use an analysis of the number of attempts required to select the correct position, coupled with the number of errors, to make design recommendations for foot-based menus.
机译:虽然已经探索了多种脚踏的应用,但缺乏基于脚的菜单选择是潜在的低疲劳二次控制输入的可能性。在这里,我们正在研究添加触觉模型的效果是否可以在菜单选择任务中实现更高的性能。我们研究了听觉或振动反馈对由三个,六个和九个项目组成的径向菜单中的选择性能的影响。我们比较了一个听觉的反馈和两个颤音点击,一个脚,一个脚,一个脚,一个局部化到移动方向。所有反馈模式都允许快速完成菜单选择,而音频通常是优选的,我们的结果表明触觉的优势,后者仍然有助于增加选择精度。但是,我们认为差异是,触觉仍然可以在嘈杂环境中或具有听觉残疾的用户的可比性。最后,我们使用分析选择正确位置所需的尝试次数,加上错误的错误,为基于脚的菜单进行设计建议。

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