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Kinaptic ??? Techniques and insights for creating competitive accessible 3D games for sighted and visually impaired users

机译:Kinaptic ???为观察和视力受损的用户创建竞争访问3D游戏的技术和见解

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We present the first accessible game that allows a fair competition between sighted and blind people in a shared virtual 3D environment. We use an asymmetric setup that allows touchless interaction via Kinect, for the sighted player, and haptic, wind, and surround audio feedback, for the blind player. We evaluated our game in an in-the-wild study. The results show that our setup is able to provide a mutually fun game experience while maintaining a fair winning chance for both players. Based on our study, we also suggest guidelines for future developments of games for visually impaired people that could help to further include blind people into society.
机译:我们展示了第一个可访问的游戏,允许在共享虚拟3D环境中看到视力和盲人之间的公平竞争。我们使用不对称设置,可以通过Kinect,对于盲人播放器,通过Kinect进行无情的交互,用于视力的播放器和触觉,风和环绕音频反馈。我们在野外的研究中评估了我们的游戏。结果表明,我们的设置能够提供相互乐趣的游戏体验,同时保持两位玩家的公平获胜机会。基于我们的研究,我们还建议了视障人士未来的游戏的发展指南,这些人可以帮助进一步包括盲人进入社会。

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