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Java Multi-histogram Volume Rendering Framework for Medical Images

机译:用于医学图像的Java多直方图体渲染框架

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This work extends the multi-histogram volume rendering framework proposed by Kniss et al. [1] to provide rendering results based on the impression of overlaid triangles on a graph of image intensity versus gradient magnitude. The developed method of volume rendering allows for greater emphasis to boundary visualization while avoiding issues common in medical image acquisition. For example, partial voluming effects in computed tomography and intensity inhomogeneity of similar tissue types in magnetic resonance imaging introduce pixel values that will not reflect differing tissue types when a standard transfer function is applied to an intensity histogram. This new framework uses developing technology to improve upon the Kniss multi-histogram framework by using Java, the GPU, and MIPAV, an open-source medical image processing application, to allow multi-histogram techniques to be widely disseminated. The OpenGL view aligned texture rendering approach suffered from performance setbacks, inaccessibility, and usability problems. Rendering results can now be interactively compared with other rendering frameworks, surfaces can now be extracted for use in other programs, and file formats that are widely used in the field of biomedical imaging can be visualized using this multi-histogram approach. OpenCL and GLSL are used to produce this new multi-histogram approach, leveraging texture memory on the graphics processing unit of desktops to provide a new interactive method for visualizing biomedical images. Performance results for this method are generated and qualitative rendering results are compared. The resulting framework provides the opportunity for further applications in medical imaging, both in volume rendering and in generic image processing.
机译:这项工作扩展了Kniss等人提出的多直方图体绘制框架。 [1]根据图像强度与梯度幅度图上重叠三角形的印象提供渲染结果。所开发的体绘制方法可以更加侧重于边界可视化,同时避免了医学图像采集中常见的问题。例如,在计算机断层扫描中的部分体积效应和磁共振成像中类似组织类型的强度不均匀性会引入像素值,当将标准传递函数应用于强度直方图时,该像素值将无法反映不同的组织类型。这个新框架使用开发技术,通过使用Java,GPU和开源医学图像处理应用程序MIPAV对Kniss多直方图框架进行改进,以使多直方图技术得以广泛传播。 OpenGL视图对齐的纹理渲染方法遭受性能挫折,不可访问性和可用性问题。现在可以将渲染结果与其他渲染框架进行交互比较,现在可以提取曲面以供其他程序使用,并且可以使用此多直方图方法来可视化在生物医学成像领域广泛使用的文件格式。 OpenCL和GLSL用于产生这种新的多直方图方法,它利用台式机图形处理单元上的纹理内存为可视化生物医学图像提供了一种新的交互式方法。生成此方法的性能结果,并比较定性渲染结果。由此产生的框架为进一步在医学成像中的应用提供了机会,无论是在体绘制中还是在通用图像处理中。

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