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INTEGRATION OF A REAL-TIME REMOTE EXPERIMENT INTO A MULTI-PLAYER GAME LABORATORY ENVIRONMENT

机译:将实时远程实验集成到多人游戏实验室环境中

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While real-time remote experiments have been used in engineering and science education for over a decade, more recently virtual learning environments based on game systems have been explored for their potential usage in educational laboratories. However, combining the advantages of both these approaches and integrating them into an effective learning environment has not been reported yet. One of the challenges in creating such a combination is to overcome the barriers between real and virtual systems, i.e. to select compatible platforms, to achieve an efficient mapping between the real world and the virtual environment and to arrange for efficient communications between the different system components. This paper will present a pilot implementation of a multi-player game-based virtual laboratory environment that is linked to the remote experimental setup of an air flow rig. This system is designed for a junior-level mechanical engineering laboratory on fluid mechanics. In order to integrate this remote laboratory setup into the virtual laboratory environment, an existing remote laboratory architecture had to be redesigned. The integrated virtual laboratory platform consists of two main parts, namely an actual physical experimental device controlled by a remote controller and a virtual laboratory environment that was implemented using the 'Source' game engine, which forms the basis of the commercially available computer game 'Half-Life 2' in conjunction with 'Garry's Mod' (GM). The system implemented involves a local device controller that exchanges data in the form of shared variables and Dynamical Link Library (DLL) files with the virtual laboratory environment, thus establishing the control of real physical experiments from inside the virtual laboratory environment. The application of a combination of C++ code, Lua scripts [ 1 ] and LabVIEW Virtual Instruments makes the platform very flexible and expandable. This paper will present the architecture of this platform and discuss the general benefits of virtual environments that are linked with real physical devices.
机译:尽管实时远程实验已在工程学和科学教育中使用了十多年,但近来人们已经探索了基于游戏系统的虚拟学习环境在教育实验室中的潜在用途。但是,尚未结合这两种方法的优点并将其整合到有效的学习环境中。创建这种组合的挑战之一是克服现实与虚拟系统之间的障碍,即选择兼容的平台,实现现实世界与虚拟环境之间的有效映射,并安排不同系统组件之间的有效通信。 。本文将介绍基于多玩家游戏的虚拟实验室环境的试验实施,该环境与气流钻机的远程实验装置相关联。该系统是为初级的流体力学基础机械工程实验室设计的。为了将此远程实验室设置集成到虚拟实验室环境中,必须重新设计现有的远程实验室体系结构。集成的虚拟实验室平台由两个主要部分组成,分别是由遥控器控制的实际物理实验设备和使用“源”游戏引擎实现的虚拟实验室环境,后者构成了市售计算机游戏“半”的基础。 -Life 2”与“ Garry's Mod”(通用)一起使用。实施的系统涉及一个本地设备控制器,该控制器与虚拟实验室环境以共享变量和动态链接库(DLL)文件的形式交换数据,从而从虚拟实验室环境内部建立对实际物理实验的控制。 C ++代码,Lua脚本[1]和LabVIEW Virtual Instruments的组合使该平台非常灵活和可扩展。本文将介绍该平台的体系结构,并讨论与实际物理设备链接的虚拟环境的一般优势。

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