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Network coding to enhance standard routing protocols in wireless mesh networks

机译:网络编码以增强无线网状网络中的标准路由协议

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This paper introduces a design and simulation of a locally optimized network coding protocol, called PlayNCool, for wireless mesh networks. PlayN-Cool is easy to implement and compatible with existing routing protocols and devices. This allows the system to gain from network coding capabilities implemented in software without the need for new hardware. PlayNCool enhances performance by (i) choosing a local helper between nodes in the path to strengthen the quality of each link, (ii) using local information to decide when and how many transmissions to allow from the helper, and (iii) using random linear network coding to increase the usefulness of each transmission from the helpers. This paper focuses on the design details needed to make the system operate in reality and evaluating performance using ns-3 in multi-hop topologies. Our results show that the PlayNCool protocol increases the end-to-end throughput by more than two-fold and up to four-fold in our settings.
机译:本文介绍了一种用于无线网状网络的本地优化网络编码协议PlayNCool的设计和仿真。 PlayN-Cool易于实施,并与现有的路由协议和设备兼容。这使系统可以从软件中实现的网络编码功能中获益,而无需新的硬件。 PlayNCool通过(i)在路径中的节点之间选择本地帮助程序以增强每个链接的质量,(ii)使用本地信息来决定何时以及从该帮助程序允许进行多少次传输,以及(iii)使用随机线性来提高性能。网络编码,以增加来自助手的每次传输的有用性。本文着重于使系统实际运行并在多跳拓扑中使用ns-3评估性能所需的设计细节。我们的结果表明,在我们的设置中,PlayNCool协议将端到端吞吐量提高了两倍以上,最高达到了四倍。

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