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Behind the Scenes: What Moving Targets Reveal about Static Scene Geometry

机译:幕后:关于静态场景几何的移动目标揭示了什么

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Reasoning about 3D scene structure is an important component of visual scene understanding. Often, reasoning proceeds from low-level cues without resorting to full 3D reconstruction. However, existing geometric cues may require multiple viewpoints, supervised training, constraints on scene structure or information from auxiliary sensors. To address these limitations, this paper demonstrates how geometric context for a single static camera can be recovered from the location and shape of moving foreground targets. In particular, we propose methods to compute the likelihood of a static occlusion boundary and floor region at each pixel. Importantly, these cues do not require supervised training, or prior knowledge of camera geometry or scene structure. Finally, we show how the proposed geometric cues can be used to infer an ordinal depth map and demonstrate its use in compositing with correct occlusion handling.
机译:关于3D场景结构的推理是视觉场景理解的重要组成部分。通常,推理是从低级线索进行的,而没有求助于完整的3D重建。但是,现有的几何线索可能需要多个视点,受监督的训练,对场景结构的限制或来自辅助传感器的信息。为了解决这些限制,本文演示了如何从移动前景目标的位置和形状中恢复单个静态相机的几何上下文。特别是,我们提出了一种方法来计算每个像素处的静态遮挡边界和底部区域的可能性。重要的是,这些提示不需要监督训练,也不需要摄像机几何或场景结构的先验知识。最后,我们展示了如何将提出的几何提示用于推断顺序深度图,并演示其在正确遮挡处理中的使用。

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