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Head Mounted Display Application for Contextual Sensory Integration Training: Design, Implementation, Challenges and Patient Outcomes

机译:用于上下文感官集成培训的头戴式显示应用:设计,实施,挑战和患者结果

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Patients with vestibular disorders display difficulty with multisensory integration and complain of dizziness and imbalance in busy and complex visual environments. Patients who experience symptoms or a fall within a certain environment are likely to develop fear of that situation. It has been suggested that multisensory integration should be addressed in conditions as close as possible to real-life situations, but these are often challenging to replicate in the clinical setting. Virtual reality (VR) can provide a non-threatening method for patients to practice multisensory integration in a functional context. Advances in technology make Head Mounted Displays (HMDs) accessible and affordable in the clinic. We developed a VR HMD application that allows patients to practice contextual sensory integration (C.S.I) while sitting, standing, turning or stepping within diverse scenes. This application can become an integral part of vestibular rehabilitation. For successful implementation, usability is critical. In this pilot, usability and preliminary outcomes were tested in a mixed-methods descriptive study. Six physical therapists in a Vestibular Rehabilitation Clinic treated 12 patients with peripheral or central vestibular disorders. Therapists viewed the system as a bridge for a functional carry over from the clinic to the outside world. While they reported challenges in operating the technology within the clinical time constraints, they liked the ability to gradually introduce a challenging sensory stimulus and bring reality to the clinic. Several patients dropped out prior to completing training. Nine out of 12 patients who completed training thus far improved their disability score, 9 improved their visual vertigo and 10 improved their balance confidence following training with the app. Recommendation for future research and clinical implementation are discussed.
机译:前庭疾病的患者在繁忙和复杂的视觉环境中展示了多症集成并抱怨头晕和不平衡。在某种环境中经历症状或落下的患者可能会促进对这种情况的恐惧。有人建议,应在尽可能接近现实情况的条件下解决多士声内集成,但这些情况往往是在临床环境中复制的挑战性。虚拟现实(VR)可以为患者提供非威胁性的方法,以便在功能上下文中练习多福管集成。技术进步使头部安装的显示器(HMDS)在诊所中可访问和负担得起。我们开发了一个VR HMD应用程序,允许患者练习上下文感官集成(C.S.I),同时坐姿,站立,转动或踩在不同的场景中。该应用程序可以成为前庭康复的一个组成部分。为了成功实现,可用性至关重要。在这种导频中,在混合方法描述性研究中测试了可用性和初步结果。前庭康复诊所的六名物理治疗师治疗了12例外周或中央前庭疾病。治疗师认为该系统作为桥梁从诊所到外界的功能。虽然他们报告了在临床时间限制内运营该技术的挑战,但他们喜欢逐步引入挑战性感刺激的能力,并为临床带来现实。在完成培训之前,几名患者辍学。 12名患者中有九个完成培训的患者进一步提高了他们的残疾人评分,9种改善了他们的视觉眩晕,10种改善了与应用程序培训后的平衡信心。讨论了未来研究和临床实施的建议。

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