In the last decade, Japan becomes the world's first “super-aging society” and sooner or later, many other OECD member countries will also be following the same situation. Under the above mentioned circumstances, our research group has proposed a Preventive Care system with learning Communication robot (PrevCareCom) which aims to provide a fall-prevention approach wherein older adults can engage in exercise over the long term without getting bored while playing match-up games with the robot. This study proposes a novel game so that older adults (system users) can perform different type of exercises from those provided by the existing game while engaging their brain. Several experiments and subjective evaluations by older adults were conducted in order to evaluate the basic characteristics of the proposed game and to investigate the game's first impression.
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