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Information recall in VR disability simulation

机译:VR残疾仿真中的信息召回

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The purpose of this poster is to explain our study on the effect of the sense of presence on one aspect of learning, information recall, in an immersive (vs. non-immersive) virtual reality (VR) disability simulation (DS). We hypothesized that a higher level of immersion and involvement in a VR disability simulation that leads to a high sense of presence will help the user improve information recall. We conducted a between subjects experiment in which participants were presented information about multiple sclerosis (MS) in different immersive conditions and afterwards they attempted to recall the information. The results from our study suggest that participants who were in immersive conditions were able to recall the information more effectively than the participants who experienced a non-immersive condition.
机译:本海报的目的是解释我们对学习的一个方面的存在感受的影响,信息召回,沉浸式(与非沉浸式)虚拟现实(VR)残疾仿真(DS)。 我们假设更高水平的浸入和参与VR残疾模拟,导致高度存在会有助于用户改善信息召回。 我们在受试者实验之间进行了一段,其中参与者在不同的沉浸式条件下呈现有关多发性硬化(MS)的信息,然后他们试图回忆这些信息。 我们研究的结果表明,在沉浸式条件下的参与者能够比经历非沉浸性病情的参与者更有效地回顾这些信息。

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