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Context as a System, Product as a Component, and the Relationship as Experience

机译:作为系统的上下文,作为组件的产品以及作为体验的关系

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Currently, User Experience Design (UXD) is spotlighted as one of the most topical areas in design. It is an umbrella term that explains all aspects of a user's experience with a given context, including the interface, graphic design, industrial design, and interaction (Merholz P. , 2007). Particularly, the notion of UXD is rooted in human factors and ergonomics that focus on physical, cognitive and emotional interaction between human users, machines and a contextual environment. In the industrial design field, the idea of UXD is not a new but an ancient concept that has been discussed in different terms such as ergonomics, anthropometries, and affordance, etc., and whose main focus is a positive and rich experience. The current development of SNS (Social Networking Services) and smartphone technology, however, has created possibilities for new types of user experience design. Sander (Sanders, 2002) mentions this possibility as new design space where "designers will transform from being designers of "stuff" (e.g., products, communication pieces, etc.) to being the builders of scaffolds for experiencing.", and where industrial designers will now confront different challenges to discover and develop new types of products with different interface designs for novel user experience. For example, tablet computers like the Apple iPad already have changed the activity of computing from a static environment to almost everywhere. Based on the theoretical framework that "a context as a system, a product as a component, and the relationship between them as an experience", we propose three main research questions. These questions are 1) how a current professional UX designer in practice has redefined UX design themselves, 2) what specific actions are performed and 3) what supports they provide for their client. Through careful in-depth interviews with seven professional UX designers in experience-centric design firms, including IDEO and Adaptive Path etc., in US and Canada, we propose several critical notions and foundational references for UX designers.
机译:目前,用户体验设计(UXD)被认为是设计中最局部区域之一。它是一种伞术语,用于解释用户具有给定上下文的所有方面,包括接口,图形设计,工业设计和交互(Merholz P.,2007)。特别是,UXD的概论源于人类因素和人体工程学,重点关注人类用户,机器和情境环境之间的物理,认知和情感互动。在工业设计领域,UXD的想法并不是一种新的概念,但诸如人体工程学,人工学,和可怜的等不同术语中讨论的,其主要重点是积极和丰富的经验。然而,SNS(社交网络服务)和智能手机技术的当前发展已经为新型用户体验设计创造了可能性。桑德(桑德斯,2002)提到这种可能性成为新的设计空间,其中“设计师将从作为”东西“(例如,产品,沟通件等)成为脚手架的建造者来体验。”,以及工业的地方设计师现在将面对不同的挑战来发现和开发具有不同界面设计的新型产品,用于新颖的用户体验。例如,像Apple iPad这样的平板电脑计算机已经改变了从静态环境计算到几乎到处的活动。基于“作为系统的背景,作为组件的产品,以及它们之间的关系作为体验”的理论框架,我们提出了三个主要的研究问题。这些问题是1)当前专业的UX设计者在实践中如何重新定义UX设计本身,2)执行特定的操作,3)他们为客户提供的支持是什么支持。通过仔细的深入访谈,在经验为中心的设计公司,包括IDEO和Adaptive Path等,在美国和加拿大,我们为UX设计人员提出了几个关键的概念和基础引用。

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