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“RevQuest: The Black Chambers”: Bringing together technology and gaming at a historical site

机译:“ RevQuest:The Black Chambers”:在历史遗迹中汇集技术和游戏

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In the digital age, museums and historical sites must explore how to leverage technologies to engage guests. Gaming — whether technology-based or not — is an approach that some museums have been using as a means for teaching visitors. Bringing the two together to create an online-onsite-online game is an effective approach for educating, immersing, and engaging guests, especially “digital natives” for whom technology is an integral part of daily life. In June 2013, the Colonial Williamsburg Foundation launched its third alternate-reality-game-like experience of this type called “RevQuest: The Black Chambers.” This game, like its two predecessors, employs technology and gaming techniques to teach players, called questors, about the American Revolution and colonial society. What is perhaps unique is that the game narrative is based upon actual historical events and real people and is a single story from the pre-visit website through to the onsite play through to the post-visit web component. The game is much more than a digital scavenger hunt in that questors must interact and learn information from virtual characters in the online portions of the game and real people during the onsite visit. This paper will describe the model that we have developed and refined along with our goals for how the experience fits into the overall museum visit.
机译:在数字时代,博物馆和历史遗迹必须探索如何利用技术吸引客人。游戏(无论是否基于技术)是一些博物馆一直在使用的一种教导游客的方法。将两者放在一起以创建在线-在线-在线游戏是一种有效的方法,可以教育,吸引和吸引来宾,特别是“数字原住民”,而数字原住民的技术已成为日常生活中不可或缺的一部分。 2013年6月,威廉斯堡殖民基金会推出了第三次类似“替代现实”游戏的体验,称为“ RevQuest:黑房间”。像它的两个前作一样,该游戏采用技术和游戏技术来向玩家(称为“ Questor”)传授有关美国革命和殖民地社会的知识。也许独特之处在于游戏叙述是基于实际的历史事件和真实的人,并且是从访问前网站到现场游戏再到访问后Web组件的单个故事。该游戏不仅仅是数字寻宝游戏,因为在现场访问期间,询问者必须互动并从游戏的在线部分中的虚拟角色和真实的人那里学习信息。本文将描述我们开发和完善的模型,以及我们的体验如何融入整个博物馆参观的目标。

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