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Painting Based Cubic VR Also for CAVE and Spherical Screen Film

机译:基于绘画的立体VR也可用于CAVE和球面电影

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Painting based cubic VR is a technique that uses elements extracted from paintings to create a 3D visual impression. It breaks the old routine that painting can only take a 2D structure. However, it requires creators to have some knowledge of art and space because of the complexity during its production. The authors have developed a method aided by computational method, to simplify the process. This paper extends the specific method. It proved that both western paintings and Chinese traditional paintings can be used as materials. Essentially, this paper tries to fuse old and new styles of media to express art.
机译:基于绘画的立体VR是一种使用从绘画中提取的元素来创建3D视觉印象的技术。它打破了绘画只能采用2D结构的旧惯例。然而,由于其制作过程的复杂性,它要求创作者对艺术和空间有一定的了解。作者开发了一种以计算方法为辅助的方法,以简化过程。本文扩展了具体方法。事实证明,西方绘画和中国传统绘画都可以作为素材。本质上,本文试图融合新旧媒体形式来表达艺术。

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