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Depth-aware 3D video filtering targetting multiview video plus depth compression

机译:深度感知3D视频过滤目标多视图视频加深度压缩

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A fundamental challenge of 3D video compression is to provide end users with a high quality video while respecting the limitations of available bandwidth or storage capacities. In this paper, a novel scheme is proposed to filter the texture pictures and depth maps partially targeting a lower bitrate for compression, while preserving the same subjective quality as the one achieved without filtering. In the first step, a depth map is used to calculate a threshold defining the regions of the image where filtering will be applied. This decision is made based on the distance of objects from the camera. The farther the distance of the object, the less likely to have that object be the center of focus for the viewer. In the second step, the content of both texture and depth map belonging to the selected region is filtered. A series of systematic subjective tests showed that the application of such filtering does not decrease the perceived quality of the 3D content compared to the scheme where no filtering is applied. In this case, a BD-rate reduction of up to 17% with an average of 12% is achieved.
机译:3D视频压缩的基本挑战是提供高质量视频的最终用户,同时尊重可用带宽或存储容量的限制。在本文中,提出了一种新颖的方案来过滤部分瞄准较低比特率的纹理图像和深度映射进行压缩,同时保留与在不滤波的情况下实现的主观质量相同的主观质量。在第一步中,深度图用于计算定义应用滤波的图像区域的阈值。该决定是基于来自相机对象的距离。对象的距离越远,该对象的可能性越小就是观看者的焦点。在第二步中,滤除属于所选区域的纹理和深度图的内容。一系列系统的主观测试表明,与施加过滤的方案相比,这种滤波的应用不会降低3D内容的感知质量。在这种情况下,实现了平均12%的高达17%的BD速率降低。

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