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Toy-inspired human machine interface design

机译:玩具启发的人机界面设计

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摘要

Designers can get inspiration from classic toys for developing new products with nontrivial human machine interfaces. The toys have been accepted by people for a long time to be usable, comfortable, and entertaining, which are the expected characteristics of human machine interfaces. Proposed to reduce risk and time of new designs, the toy-inspired method is illustrated by the making of two media devices, a cubic display and a robotic puppet. They inherit both engineering and artistic components from Rubik's Cube and traditional puppets respectively.
机译:设计师可以从经典玩具中获得灵感,以开发具有非竞争人机接口的新产品。玩具已被人们接受了很长时间才能使用,舒适和娱乐,这是人机界面的预期特征。建议减少新设计的风险和时间,通过制作两个媒体设备,立方显示和机器人傀儡来说明玩具启发方法。它们分别从魔方和传统木偶继承了工程和艺术组件。

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