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Clash Royale Challenge: How to Select Training Decks for Win-rate Prediction

机译:Clash Royale Challenge:如何选择培训甲板以获得赢速预测

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We summarize the sixth data mining competition organized at the Knowledge Pit platform in association with the Federated Conference on Computer Science and Information Systems series, titled Clash Royale Challenge: How to Select Training Decks for Win-rate Prediction. We outline the scope of this challenge and briefly present its results. We also discuss the problem of acquiring knowledge about new notions from video games through an active learning cycle. We explain how this task is related to the problem considered in the challenge and share results of experiments that we conducted to demonstrate usefulness of the active learning approach in practice.
机译:我们总结了在知识坑平台上组织的第六次数据挖掘竞争与联邦计算机科学和信息系统系列,标题为Clash Royale挑战:如何选择培训甲板以获取赢得率预测。我们概述了这一挑战的范围,并简要介绍了其结果。我们还通过主动学习周期讨论从视频游戏获取新观念的知识问题。我们解释了这项任务如何与在挑战和分享结果中考虑的问题相关的问题,以证明在实践中表现出积极学习方法的有用性。

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