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Adaptive question selection on ladder and snake game

机译:梯子和蛇游戏的自适应问题选择

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Ladder and Snake game that can be used for educational purposes, in the game we can embedded the questions that must be answered when finding snakes or ladders. where the pawns will climb the ladder if successfully answering questions and stand if fail answer the question, like when pawn encounter snakes if successful it will be stand and will decline IF answer is wrong. The focus of this research is selecting of the right questions to a particular person which select with two category users knowledge which are calculated using IRT (Item Resphone Theory) and user emotion which determine from tweet on social media. so it is expected to obtain a more optimal learning outcomes using learning methods with the snakes and ladders.
机译:可用于教育目的的梯子和蛇游戏,在游戏中,我们可以嵌入在寻找蛇或梯子时必须回答的问题。如果成功回答问题,典当将爬上梯子;如果未能回答问题,则站立在梯子上,例如当典当遇到蛇时,如果成功则它将站立并如果回答错误将拒绝。这项研究的重点是为特定的人选择正确的问题,该问题使用两类用户知识进行选择,这些知识是使用IRT(项目重新定义理论)和用户情感来确定的,而用户情感则是根据社交媒体上的推文确定的。因此,使用蛇形和梯形的学习方法有望获得更好的学习效果。

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