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Visualizing the field of safe travel increases performance in a naval movement task

机译:可视化安全旅行领域在海军运动任务中提高了性能

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This paper investigates a display manipulation designed to support movement tasks where the location of a threat is uncertain and dynamic. The problem is analogous to that of a naval transportation task, where a ship has to move from one port to another under threat from several enemies of which only the initial positions are known. The display manipulation visualizes a time-dependent constraint on the area where an enemy can be, given its initial position and maximum speed, and adjusts the shape to the environment. The region outside this area represents a field of safe travel where the transport ship can move safely. Forty participants without prior knowledge of the task completed sixteen trials in an experiment that contrasted with and without visualization, and controlled for learning effects. The results suggest that the visualization significantly improved performance in the movement task and that it had a large effect. The visualization also significantly reduced variance in performance, which suggests that it generated a more consistent behavior among participants. It was also easy for the participants to make effective use of the visualization, and once exposed to the visualization, the learning transferred to a condition without the visualization. This study have practical utility for designers of combat information systems as the results indirectly suggest that people have difficulties in inferring the locations of targets of which they only have fragmentary information. Including similar visualizations in the design may consequently increase overall system performance.
机译:本文调查了一个旨在支持威胁的位置不确定和动态的运动任务的显示操纵。问题类似于海军运输任务的问题,其中船舶必须从一个端口从一个端口移动到另一个敌人的威胁,其中几个敌人只知道初始位置。显示操作可视化在敌人可以是初始位置和最大速度的区域上的时间依赖约束,并调整到环境的形状。该地区以外的地区代表了运输船可以安全移动的安全行驶领域。在没有先验的情况下,第四届参与者在实验中完成了十六项试验,这些试验在与无可可视化对比的实验中,并控制了学习效果。结果表明,可视化显着提高了运动任务的性能,并且它具有很大的效果。可视化也显着降低了性能方差,这表明它在参与者之间产生了更一致的行为。参与者也很容易利用可视化,一旦暴露于可视化,学习将转移到没有可视化的条件。该研究对战斗信息系统的设计者具有实用的实用性,因为结果间接暗示人们在推断他们只有零船信息的目标位置难以推断出困难。在设计中包括类似的可视化可能会增加整体系统性能。

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