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Beating humans in a penny-matching game by leveraging cognitive hierarchy theory and Bayesian learning

机译:通过利用认知层次理论和贝叶斯学习,在一分钱匹配的游戏中击败人类

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It is a long-standing goal of artificial intelligence (AI) to be superior to human beings in decision making. Games are suitable for testing AI capabilities of making good decisions in non-numerical tasks. In this paper, we develop a new AI algorithm to play the penny-matching game considered in Shannon's "mind-reading machine" (1953) against human players. In particular, we exploit cognitive hierarchy theory and Bayesian learning techniques to continually evolve a model for predicting human player decisions, and let the AI player make decisions according to the model predictions to pursue the best chance of winning. Experimental results show that our AI algorithm beats 27 out of 30 volunteer human players.
机译:它是人工智能(AI)的长期目标,以在决策中优于人类。 游戏适用于测试AI在非数字任务中做出良好决策的功能。 在本文中,我们开发了一种新的AI算法,可在Shannon的“思维 - 读取机器”(1953)中扮演普通匹配的游戏对抗人类参与者。 特别是,我们利用认知层次理论和贝叶斯学习技术,不断地发展用于预测人类播放器决策的模型,让AI播放器根据模型预测做出决定,以追求获胜的最佳机会。 实验结果表明,我们的AI算法在30名志愿人员中击败了27个。

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