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Real-time game theoretic coordination of competitive mobility-on-demand systems

机译:竞争性按需移动系统的实时博弈理论协调

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This paper considers competitive mobility-on-demand systems where a group of vehicle sharing companies provide pickup-delivery service in populated areas. The companies, on one hand, want to collectively regulate the traffic of the user queueing network, and on the other hand, aim to maximize their own net profit at each time instant. We formulate the strategic interconnection among the companies as a real-time game. We propose an algorithm to achieve vehicle balance and practical regulation of the user queueing network. We quantify the relation between the regulation error and the system parameters.
机译:本文考虑了竞争性按需出行系统,其中一组车辆共享公司在人口稠密的地区提供接送服务。这些公司一方面希望共同管理用户排队网络的流量,另一方面希望在每个时刻最大化自己的净利润。我们将公司之间的战略互连制定为实时游戏。我们提出了一种实现车辆平衡和对用户排队网络进行实际调节的算法。我们量化了调节误差与系统参数之间的关系。

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