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Let's collide to localize: Achieving indoor localization with packet collisions

机译:让我们碰撞进行本地化:通过数据包冲突实现室内本地化

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A large fraction of indoor localization methods rely on anchor nodes that periodically transmit their coordinates using radio signals. Mobile nodes then use the received information to decode their own locations. For all these methods to work, the underlying assumption is that anchors should send their beacons at different times, i.e. the beacons should not collide. We propose a radically new approach for indoor localization: to overlap the transmissions of beacons (synchronized collisions). Our collision-based method leverages the capture effect, which states that when several radio signals collide, only the strongest (nearest) signal is detected. Compared to the state of the art, our simple change of perspective -from non-colliding to colliding beacons- provides two important advantages. First, the lifetime of the mobile nodes can be increased by three orders of magnitude (from days to years). Second, our method is more resilient to external interfering sources, such as WiFi stations. In this work-in-progress, we (i) provide a preliminary evaluation of our prototype, and (ii) describe the challenges that we are currently working on to produce a fully-fleshed commercial system. While indoor localization is a very active research area, to the best of our knowledge, we are the first ones to evaluate a collision-based approach.
机译:大部分室内定位方法依赖于使用无线电信号周期性地传输它们的坐标的锚节点。然后移动节点然后使用所接收的信息来解码自己的位置。对于所有这些工作方法,潜在的假设是锚点应该在不同时间发送信标,即信标不应该碰撞。我们提出了一种基本上新的室内定位方法:重叠信标的传输(同步冲突)。我们的碰撞方法利用捕获效果,从而指出当多个无线电信号碰撞时,仅检测到最强(最近)的信号。与现有技术相比,我们简单的视角改变 - 从非碰撞到碰撞信标的 - 提供两个重要的优势。首先,移动节点的寿命可以增加三个数量级(从天到几年增加)。其次,我们的方法对外部干扰来源更具弹性,例如WiFi站。在此过程中,我们(i)我们(i)对我们的原型提供了初步评估,(ii)描述了我们目前正在努力生产完全熟悉的商业系统的挑战。虽然室内本地化是一个非常活跃的研究区域,但据我们所知,我们是第一个评估基于碰撞的方法的领域。

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