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Angular Disparity Map: A Scalable Perceptual-Based Representation of Binocular Disparity

机译:角视差图:双目视差的可扩展的基于感知的表示

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The nowadays 3D displays demonstrate the depth perception by the pixel disparity between the left-eye and the right-eye images. However, in HVS, the angular disparity is responsible for the depth perception, which is the angular difference, $theta$, between the projections of the corresponding points on the retina. Therefore, users will perceive different depth sensation at different seats in a 3D movie theater. We will also perceive different depth perception at the same distance with 3D display of different screen sizes. In order to provide a textit{constant stimuli} of depth perception, the aid of angular disparity map is inevitable. The angular disparity relies on the distance between the user and the 3D display to compute the angular difference of the projections. The distance can be acquired by using off-the-shelf low cost depth camera (e.g. Kinect) or derived from the seat number in a 3D movie theater. As long as the angular disparity map is obtained, we are able to process the pixel disparity to achieve constant depth perception or other perceptual-based applications.
机译:如今的3D显示器通过左眼图像和右眼图像之间的像素差异展示了深度感知。但是,在HVS中,角度差异是深度感知的原因,深度感知是视网膜上相应点的投影之间的角度差$ theta $。因此,用户将在3D电影院的不同座位上感受到不同的深度感。我们还将通过不同屏幕尺寸的3D显示在相同距离下感知不同的深度感知。为了提供深度感知的文本(恒定刺激),不可避免地需要角视差图。角度差异取决于用户和3D显示器之间的距离,以计算投影的角度差。可以使用现成的低成本深度相机(例如Kinect)获取距离,也可以从3D电影院中的座位号得出距离。只要获得角度视差图,我们就能够处理像素视差以实现恒定的深度感知或其他基于感知的应用。

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