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Optimising Incremental Dialogue Decisions Using Information Density for Interactive Systems

机译:使用信息密度优化交互式系统的增量对话决策

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Incremental processing allows system designers to address several discourse phenomena that have previously been somewhat neglected in interactive systems, such as backchannels or barge-ins, but that can enhance the responsiveness and naturalness of systems. Unfortunately, prior work has focused largely on deterministic incremental decision making, rendering system behaviour less flexible and adaptive than is desirable. We present a novel approach to incremental decision making that is based on Hierarchical Reinforcement Learning to achieve an interactive optimisation of Information Presentation (IP) strategies, allowing the system to generate and comprehend backchannels and barge-ins, by employing the recent psycholinguistic hypothesis of information density (ID) (Jaeger, 2010). Results in terms of average rewards and a human rating study show that our learnt strategy outperforms several baselines that are not sensitive to ID by more than 23%.
机译:增量处理允许系统设计人员解决以前在交互式系统中有些忽视的多种话语现象,例如背信区或驳船,但这可以提高系统的响应性和自然性。不幸的是,事先工作主要集中在很大程度上是确定性的增量决策,渲染系统行为不太灵活和自适应而不是所希望的。我们提出了一种基于分层强化学习的增量决策的新方法,以实现信息演示(IP)策略的交互式优化,允许系统通过采用最近的信息的心理学假设来生成和理解背包和驳船。密度(ID)(Jaeger,2010)。结果在平均奖励和人类评级研究方面表明,我们的学习策略优于几种对ID不敏感的基线超过23%。

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