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Heuristics for Conversion Process of GPU's Kernels for Multiples Kernels with Concurrent Optimization Divergence

机译:GPU核心核心转换过程的启发式次数,具有并发优化分歧的次数

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Graphics Processing Units have been created with the objective of accelerating the construction and processing of graphic images. In its historical evolution line, concerned with the large computational capacity inherent, these devices started to be used for general purposes. However, the design of the GPUs don't work well with divergent algorithms, mainly conditionals and repetitions. In this work we present a strategy for finding the divergence root of the kernels and try to deduce alternative solutions, decomposing them into concurrent kernels. We developed mechanisms for the user in order to easily readapt his code and take advantages of architectures that support concurrent kernels.
机译:已经创建了图形处理单元,其目的是加速图形图像的构造和处理。在其历史进化线中,关注固有的大型计算能力,这些设备开始用于一般目的。然而,GPU的设计与发散算法不合适,主要是条件和重复。在这项工作中,我们提出了一种寻找内核的分歧根的策略,并尝试推出替代解决方案,将它们分解成并发内核。我们为用户开发了机制,以便轻松地阅读他的代码并采取支持并发内核的体系结构的优势。

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